Redshift exposes the following built-in particle attributesĪvailability: Emitter / Thinking Particles / X-Particles In the above example the correct attribute name for life is life(Real) not life The name of imported attributes must match exactly what is shown in the Data Channels list. For Hair strands, the color is available from the color output of the RS C4D Hair Attributes node.
For polygon-based curve primitives, the color value is available in the ShaderGraph through the RS Vertex Attribute node using the RSCurveColor attribute. X-Particles 4 added support for extracting the per-trail color. To render your xpTrail setups you need to add a Redshift Object Tag and use the Curve options. For more information on Curve specific features, click here. Redshift supports rendering xpTrails inside of Cinema 4D. The particle parameters are described here if you need help. To render your X-Particles setups you need to add a Redshift Object Tag to your respected xpEmitters and adjust the particle settings.
Redshift supports rendering X-Particles inside of Cinema 4D. All the particle parameters are described here. To render thinking particles make sure you have setup your particle geometry, demonstrated below.Īdd a Redshift Object tag to your thinking particle setup to get them to render. Redshift supports rendering Thinking Particles inside of Cinema 4D. The Curve option will only appear on objects such as Splines,Tracers, XP Trails, and MoSpline.